|  | @@ -68,8 +68,8 @@ func (p *Point) getDestinations(board [][]byte, height int, width int) []Point {
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				|  |  |  		p.direction = North
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				|  |  |  		p.mustGoDown = true
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				|  |  |  	case Down:
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				|  |  | -		p.direction = None
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				|  |  | -		p.mustGoDown = false
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				|  |  | +		p.direction = South
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				|  |  | +		p.mustGoDown = true
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				|  |  |  	case Left:
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				|  |  |  		p.direction = West
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				|  |  |  		p.mustGoDown = true
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				|  | @@ -79,20 +79,18 @@ func (p *Point) getDestinations(board [][]byte, height int, width int) []Point {
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				|  |  |  	}
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				|  |  |  
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				|  |  |  	if p.direction != None {
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				|  |  | -		x := p.x
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				|  |  | -		y := p.y
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				|  |  |  		switch p.direction {
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				|  |  |  		case North:
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				|  |  | -			y--
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				|  |  | +			p.y--
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				|  |  |  		case South:
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				|  |  | -			y++
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				|  |  | +			p.y++
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				|  |  |  		case West:
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				|  |  | -			x--
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				|  |  | +			p.x--
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				|  |  |  		case East:
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				|  |  | -			x++
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				|  |  | +			p.x++
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				|  |  |  		}
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				|  |  |  
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				|  |  | -		destinations = append(destinations, Point{y: y, x: x, steps: p.steps})
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				|  |  | +		destinations = append(destinations, *p)
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				|  |  |  		return destinations
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				|  |  |  	}
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				|  |  |  
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