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@@ -8,9 +8,8 @@ import (
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)
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type Point struct {
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- y, x int
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- cost int
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- cheatedAt *Point
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+ y, x int
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+ cost int
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}
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func (p *Point) key() string {
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@@ -57,17 +56,18 @@ var directions [][]int = [][]int{
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{0, -1}, {1, 0}, {0, 1}, {-1, 0},
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}
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-func getMoves(current Point, matrix [][]byte, xMax, yMax int, cheat bool, cheats map[string]bool) []Point {
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+func getMoves(current Point, matrix [][]byte, xMax, yMax int, cheat bool, cheats map[string]bool) ([]Point, bool) {
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var moves []Point
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for _, direction := range directions {
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- move := Point{x: current.x + direction[0], y: current.y + direction[1], cost: current.cost + 1, cheatedAt: current.cheatedAt}
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+ move := Point{x: current.x + direction[0], y: current.y + direction[1], cost: current.cost + 1}
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if move.x <= 0 || move.y <= 0 || move.x >= xMax || move.y >= yMax {
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continue
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}
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if matrix[move.y][move.x] == '#' {
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- if cheat && !cheats[move.key()] && move.cheatedAt == nil {
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- move.cheatedAt = &move
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+ if cheat && !cheats[move.key()] {
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+ cheat = false
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+ cheats[move.key()] = true
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moves = append(moves, move)
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}
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@@ -77,7 +77,7 @@ func getMoves(current Point, matrix [][]byte, xMax, yMax int, cheat bool, cheats
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moves = append(moves, move)
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}
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- return moves
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+ return moves, cheat
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}
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func hike(start *Point, matrix [][]byte, xMax, yMax int, cheat bool, cheats map[string]bool, bestWithoutCheating int, savings map[int]int) int {
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@@ -92,23 +92,21 @@ func hike(start *Point, matrix [][]byte, xMax, yMax int, cheat bool, cheats map[
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if matrix[current.y][current.x] == 'E' {
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if current.cost <= cost {
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cost = current.cost
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- if cheat && current.cost < bestWithoutCheating {
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+ if current.cost < bestWithoutCheating {
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saving := bestWithoutCheating - current.cost
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savings[saving]++
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-
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- cheats[current.cheatedAt.key()] = true
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}
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}
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continue
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}
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- newMoves := getMoves(current, matrix, xMax, yMax, cheat, cheats)
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- for _, newMove := range newMoves {
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- if cheat && newMove.cost >= bestWithoutCheating {
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- continue
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- }
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+ newMoves, cheated := getMoves(current, matrix, xMax, yMax, cheat, cheats)
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+ if !cheated {
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+ cheat = false
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+ }
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+ for _, newMove := range newMoves {
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if visited[newMove.key()] == 0 || visited[newMove.key()] >= newMove.cost {
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moves = append(moves, newMove)
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visited[newMove.key()] = newMove.cost
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@@ -126,12 +124,15 @@ func part1(start *Point, matrix [][]byte, atLeast int) int {
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cheats := make(map[string]bool)
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savings := make(map[int]int)
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bestWithoutCheating := hike(start, matrix, xMax, yMax, false, cheats, 0, savings)
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- haltAt := bestWithoutCheating - atLeast
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+ var prevCheats int
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for {
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- score := hike(start, matrix, xMax, yMax, true, cheats, bestWithoutCheating, savings)
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- if score >= haltAt {
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+ hike(start, matrix, xMax, yMax, true, cheats, bestWithoutCheating, savings)
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+ increase := len(cheats)
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+ if prevCheats == increase {
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break
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}
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+
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+ prevCheats = increase
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}
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var count int
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