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- --- Day 20: Race Condition ---
- The Historians are quite pixelated again. This time, a massive, black building looms over you - you're right outside the CPU!
- While The Historians get to work, a nearby program sees that you're idle and challenges you to a race. Apparently, you've arrived just in time for the frequently-held race condition festival!
- The race takes place on a particularly long and twisting code path; programs compete to see who can finish in the fewest picoseconds. The winner even gets their very own mutex!
- They hand you a map of the racetrack (your puzzle input). For example:
- ###############
- #...#...#.....#
- #.#.#.#.#.###.#
- #S#...#.#.#...#
- #######.#.#.###
- #######.#.#...#
- #######.#.###.#
- ###..E#...#...#
- ###.#######.###
- #...###...#...#
- #.#####.#.###.#
- #.#...#.#.#...#
- #.#.#.#.#.#.###
- #...#...#...###
- ###############
- The map consists of track (.) - including the start (S) and end (E) positions (both of which also count as track) - and walls (#).
- When a program runs through the racetrack, it starts at the start position. Then, it is allowed to move up, down, left, or right; each such move takes 1 picosecond. The goal is to reach the end position as quickly as possible. In this example racetrack, the fastest time is 84 picoseconds.
- Because there is only a single path from the start to the end and the programs all go the same speed, the races used to be pretty boring. To make things more interesting, they introduced a new rule to the races: programs are allowed to cheat.
- The rules for cheating are very strict. Exactly once during a race, a program may disable collision for up to 2 picoseconds. This allows the program to pass through walls as if they were regular track. At the end of the cheat, the program must be back on normal track again; otherwise, it will receive a segmentation fault and get disqualified.
- So, a program could complete the course in 72 picoseconds (saving 12 picoseconds) by cheating for the two moves marked 1 and 2:
- ###############
- #...#...12....#
- #.#.#.#.#.###.#
- #S#...#.#.#...#
- #######.#.#.###
- #######.#.#...#
- #######.#.###.#
- ###..E#...#...#
- ###.#######.###
- #...###...#...#
- #.#####.#.###.#
- #.#...#.#.#...#
- #.#.#.#.#.#.###
- #...#...#...###
- ###############
- Or, a program could complete the course in 64 picoseconds (saving 20 picoseconds) by cheating for the two moves marked 1 and 2:
- ###############
- #...#...#.....#
- #.#.#.#.#.###.#
- #S#...#.#.#...#
- #######.#.#.###
- #######.#.#...#
- #######.#.###.#
- ###..E#...12..#
- ###.#######.###
- #...###...#...#
- #.#####.#.###.#
- #.#...#.#.#...#
- #.#.#.#.#.#.###
- #...#...#...###
- ###############
- This cheat saves 38 picoseconds:
- ###############
- #...#...#.....#
- #.#.#.#.#.###.#
- #S#...#.#.#...#
- #######.#.#.###
- #######.#.#...#
- #######.#.###.#
- ###..E#...#...#
- ###.####1##.###
- #...###.2.#...#
- #.#####.#.###.#
- #.#...#.#.#...#
- #.#.#.#.#.#.###
- #...#...#...###
- ###############
- This cheat saves 64 picoseconds and takes the program directly to the end:
- ###############
- #...#...#.....#
- #.#.#.#.#.###.#
- #S#...#.#.#...#
- #######.#.#.###
- #######.#.#...#
- #######.#.###.#
- ###..21...#...#
- ###.#######.###
- #...###...#...#
- #.#####.#.###.#
- #.#...#.#.#...#
- #.#.#.#.#.#.###
- #...#...#...###
- ###############
- Each cheat has a distinct start position (the position where the cheat is activated, just before the first move that is allowed to go through walls) and end position; cheats are uniquely identified by their start position and end position.
- In this example, the total number of cheats (grouped by the amount of time they save) are as follows:
- There are 14 cheats that save 2 picoseconds.
- There are 14 cheats that save 4 picoseconds.
- There are 2 cheats that save 6 picoseconds.
- There are 4 cheats that save 8 picoseconds.
- There are 2 cheats that save 10 picoseconds.
- There are 3 cheats that save 12 picoseconds.
- There is one cheat that saves 20 picoseconds.
- There is one cheat that saves 36 picoseconds.
- There is one cheat that saves 38 picoseconds.
- There is one cheat that saves 40 picoseconds.
- There is one cheat that saves 64 picoseconds.
- You aren't sure what the conditions of the racetrack will be like, so to give yourself as many options as possible, you'll need a list of the best cheats. How many cheats would save you at least 100 picoseconds?
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